$30

Pale Elf Demon Woman

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Pale Elf Demon Woman

$30

The Pale Elf Demon Woman character is fully rigged using Blender’s built-in Rigify system. The user must have Rigify enabled for the model to operate properly. You will have to allow the scripts to run on your machine to get access to all of the rig features.

The Demoness has morphs that give her some specific features such as her elf ears and some minor ridges on her body that can be dialed down for a slightly more human look.

She also has a decent range of facial expression morphs, including some tongue movements and phonemes. This should allow for most any expression needed for animation and stills. These morphs are present on all facial parts (brows, teeth, etc.), however have all been linked to the morph sliders on the body by drivers, so only the body versions need to be animated to control all facial expressions. The only exclusions to this are the tongue-only morphs, which will need to be adjusted and animated on the tongue object specifically.

Her body has anatomically correct-ish features beneath her clothing that are part of the modeling, though not all parts have detailed texturing. If you feel you might be personally offended by the presence of these details, or that they might make the model unusable for you, please do not purchase it.

The body maps are all 8k, with most of the other maps being 2K. If you find that the file is slow to respond on your machine, try enabling the “Simplify” feature in the Render Properties tab. If enough people experience too much of a lag or have any rendering issues based on memory, I’ll provide a lower resolution version of the textures. You could also browse the “textures” folder and control the image resolution yourself.

The package includes two versions of the model, an animated scene with baked cloth sims and baked wiggle bones for dynamics and a clean version of the model with no animation and pre-sim clothing. I’ve included and short text tutorial for how I created the baked, looping cloth sims.

The animation file uses wiggle bones for jiggle-type physics, which have been baked for distribution. Dynamic wiggle bones are not included in this model. For simple and quick dynamics like this I recommend the purchase of the Wobbly Wiggler add-on by bartoszstyperek. It’s only $10 and super useful. The baked chest and earring dynamics on my animated version were simulated and baked using his add on. I don’t have any deal with him, it’s just really handy and inexpensive.

The animated file contains a few other elements that may be of wider use. The fire elements in the scene are based on texture generated loops which have been built into nodes. These nodes allow for the speed, scale and loop length of the fire effect to be changed. Additionally there is a looping misty sky texture with similar features. Also the moon is a procedural material on a sphere with some parameters that can be changed and adapted to fit different scenarios.

The “scene” is only a moon, a backdrop, a couple of rocks and some fire elements that works only from the point of view of the Render Camera. It is not a full scene, so don’t be fooled or disappointed when that is revealed upon opening.

Another potentially useful element is a simple node I created for the post processing. There is a compositing node called Fade that adds the vignette effect to the final render. This could be reused to create the same effect on any render. It doesn’t have any external controls, but is fairly easy to modify inside the node if you wish to change the size or intensity of the effect, or just see how it works.

You have the right to use this model in pretty much any way you wish. You can make images, movies, and models for inclusion in games or similar products, for your website/s, for comics, illustration, etc. You can personally modify it for your needs and make permutations of it for your personal commercial use, as long as you do not sell or distribute these modified versions, or deliver them or the original in some format or package that redistributes the models and textures in a way accessible to others.

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No refunds allowed

By buying this product from me, you are agreeing to an “as-is” purchase. Having said that, what I will do is help in any reasonable way I can with any issues users run into, update the files to fix problems and will be as responsive as I can to provide files that are functional for as wide a range of users as possible.